11/1/2022 0 Comments Gamemaker round docs2This wiki is not intended to teach all of the concepts and use of GameMaker Studio 2, but there's great documentation online for it. Terminology : Definitions of engine concepts I want to round something to the nearest ten Example: round(6.3)//I want this to be rounded to the nearest ten, instead of to 6 But since Im making a game where the turret turns towards you, it could be something like round(271. Getting Started Steps : Getting SLIDGE into your game and editingĪdvanced Features : Some of the special features of the engine Getting Started Info : A summary of the parts of SLIDGE What is Slidge : A summary of the project features For instance, the Fridge Game is built around and repurposes the random item. This Wiki has deeper and more thorough info, so I recommend checking it out when you have time. For instance, game engines like GameMaker: Studio are specifically tailored. If you've just picked up a copy of Slidge and want to dive right in, there's a Getting Started video that takes you through setup, each editing area, testing, and publishing your game, all in one video –> Click here to check out the video guide. This document will grow as use cases and needs arise, and as I finish areas of documentation. #Gamemaker round docs2 how toFor information on how to use GML please see the GML Overview section of the manual. You can find all the available functions documented here along with the required arguments and examples of code to show how they can be used. This wiki will get you up and running, and will hopefully answer many questions which might arise from using this engine. This section of the manual is a reference guide for the GameMaker Language (GML).
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